With only 5 days remaining to the release of Tom Clancy’s The Division’s first free update titled “Incursions” , we have a ton of stuff to talk about. Patch Notes, Forum posts about post-“Incursions” changes and general quality of life improvements are on the way and they seem like a pretty damn good addition.
Right now, as per the updates from the community and the devs, we are getting new endgame content and a lot of interesting stuff and we’re gonna talk about them now, starting with the Patch notes.
[nextpage title=”Incursions Patch Rundown”]
Free Update 1.1: Incursions addition:
Falcon Lost:
Falcon Lost is a new incursion available in the Stuyvesant area
You must be level 30 and have completed the mission “General Assembly” to access this mission
The encounter is balanced for 4 players with high-level gear.
Gear Sets:
Gear set equipment can be found by completing the most challenging activities in Manhattan
Collecting and wearing gear sets grant powerful stat bonuses and talents
Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
“Tactician’s Authority” – enhances electronics and support capabilities
“Striker’s Battlegear” – provide bonuses for assault capabilities
“Sentry’s Call” – enhances marksman capabilities
“Path of the Nomad” – provides bonuses for lone wanderers
Trading:
Items dropped by enemies can be shared with other players
Trade items by dropping them as loot from your inventory, so players in your group can pick them up
You can only share items for during the first 2 hours after you have acquired them
Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped.
Assignments:
Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
Assignments come in different categories:
Combat
Dark Zone
Crafting
Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete.
Dark Zone Supply Drops:
Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
Supply drops will occur multiple times over the course the day
The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance.
New High-End Named Weapons:
Added new High-End named weapons
Warlord: Assault Rifle
Valkyria: Submachine gun
(Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2 .
You can find the complete Patch Notes here.
[nextpage title=”Incursions: In-depth exploration”]
The Division is getting lots of content, lots of stuff to farm and lots of things to do. New endgame missions titled “Incursions” are finally making their debut in the game. We’re getting new gear called Gear Sets where a specific set of gear will cater towards a specific gameplay style and will grant a talent bonus to players for using gear pieces from a single gear. As a start, we’re getting 4 of them and they will be instrumental towards the advancement of the game’s higher-tier players. We’re getting crafting changes, which we will talk about in just a moment. We’re getting a lot of quality of life changes towards the game and tons of bug fixes too. In general, the update looks nice and we’re going to be very busy fighting the enemies and getting our stuff out of the crafting oven.
Incursions Information:
Story and Background:
- Falcon Lost will be the first Incursion.
- It takes place in a Water Treatment Plant and is an LMB Stronghold because that is not really something that you bomb when you want to take back New York.
- Captain Perez reassembles the LMB to keep control and now it is our job to stop the rest of the LMB.
- Multiple voice-overs and discussions that will be different each time.
Tactics and difficulty:
- You won´t be able to camp in Falcon Lost.
- There will be new enemies: Drones – they will flush you out of cover and need to be shot down.
- You really need a good group and tactics, will be very difficult with random players, so it is best to get a good team together beforehand.
- It is not only about gear but also a lot about player skills and heavily focused on teamwork.
- There will be no Checkpoints in the Incursions. If you die, you have to start over.
- The Difficulty of the Incursions is very high because it needs group coordination, tactics and also good gear to beat the Incursion.
- Incursions have two difficulties.
- Hard Mode that will require the equivalent of the current level 31 high-end gear.
- Challenge Mode will require the new Gear Sets.
- The devs could beat the hard mode, so they made it more difficult. The QC players needed days to beat the Challenge Mode Incursion.
Matchmaking:
- Matchmaker is confirmed for Incursions.
- There is a Gear-Score recommendation for hard-mode and for Challenge Mode, you won´t be matched with players that are below a specific score.
Weekly lockouts and Rewards:
- No weekly lockout for incursions you can play them as many times as you want.
- The first time in the week you will get a very good reward, and after that, you will get good rewards.
- Best/new gear and weapons than everywhere in the game (also newly added named weapons).
- Gear-Set-items.
Future Incursions:
- More Incursions are planned (Columbus Circle is already confirmed for the Conflict update in May)
- Future incursions will have different mechanics.
Thanks to r/JokerUnique for the explanation.
Gear Sets and Weapons Information:
Apart from the Incursions, we’re getting Gear Sets which are basically powerful versions of the gear we use right now. They aren’t unbalanced, overpowered pieces of gear but if a set is completed and worn, it provides a significant bonus and a special gear set-specific talent which helps a single specialized stat or gameplay style.
“We try as best as we can to make sure that all of the mechanics, all the stats, the skills, the gear talents, the future gear sets, that they work in both PvE and PvP. That there’s no inherent built-in imbalance.” – Matthias Karlson, the lead game designer of The Division, told us in the latest Division Podcast.
Also, it was confirmed by him that the dev team is planning to add more gear sets in the future and they will be balanced and tweaked to keep the game as much enjoyable as possible.
Elsewhere in the podcast, the Massive team also confirmed that it is working on a solution to compare weapons with and without attached mods. “We know it’s a pain to compare weapons with mods right now. We’re going to fix it.” – added Karlson.
You can find the latest The Division podcast, right here
Crafting changes and end-game issues:
After hitting level 30, you need to be armed to the teeth (if you weren’t already) with High-end gear to tackle the harder missions. And for that, you have a lot of options such as killing named enemies, running Challenging Mode missions to roll the dice. Or you have the option to gather resources and crafting your own high-end gear from blueprints which you can buy from vendors using appropriate currency.
Post Patch 1.1 it’s going to change. You’ll have to gather more resources to craft the same item that you can craft now. As we can see, it’s going to be at least 200-300% increment on the material cost side and a straight 100% reduction to the Material deconstruction side. Which looks a lot but Ubisoft Massive has done a neat little trick to address the backlash beforehand. As per the latest news article on the Division Website, EVERY NAMED ENEMY IN THE GAME WILL DROP A HIGH-END WEAPON.
That’s right folks, be it a PvE or Dark Zone Named enemy, it will drop a high-end piece of equipment on death and that’s mind-blowing. Not only does it mean that we’ll have more incentive to play but the Dark Zone is going to change drastically as in we’re gonna see a lot of tension even between players.
“From now on killing a named NPC will grant you a guaranteed High-End drop! That’s right, you will now always get a High-End item from killing a named NPC of level 30+.
The gear score of said High-End will be determined by the level of the NPC. For example, a level 30 named will guarantee a gear score 163 High-End.
With so much more High-End drops, you’ll quickly notice that crafting High-End items, while more expensive, will not necessarily be much more complicated. To make sure that crafting remains a viable alternative, we will also increase drop rates of Division Tech materials to 40% on level 32 named enemies in the Dark Zone.
New drop tables have been designed to grant you just enough control to focus your efforts on specific NPCs, depending on your need. Each named NPC will now have more chances to grant a specific type of High-End item. By discovering the specificities of each named NPC, you will quickly learn which ones you should focus on in order to obtain specific items.”
You can read the whole Item Drops and Crafting upgrade news right here.
[nextpage title=”Incursions and Beyond”]
Right now, Ubisoft Massive is on cloud nine. Their player base is increasing by the day, the response from the community is mind-blowing and Massive has responded in kind. In a recent forum post made by Natchai_Ubisoft, it was stated that the dev team has taken suggestions from the community and are working towards to address the issues including hackers.
Here are some of the player-suggested changes that are scheduled to come in the next few updates of the game
- Aim Toggle – ADS Toggle
- Facial accessories – Hide
- Glasses to act as cosmetic items
- Speech loop in BoO (a.k.a. crying guy near crafting)
- Exiting Game when kicked because of maintenance (currently no option to exit)
- Be able to craft multiple items at the same time (particularly materials)
- More Character Customization
- Let players rebind Alt Key on PC
- Clan support
- Voice Indicator (indicator when you’re using voice)
- Battle Stats
- Compare weapons without mods
- Mission scaling
- Lock Items for deconstructing/selling
- More filter possibilities
- Fast travel to Brooklyn
- Inspect other player’s gear
- Weapon skins to function as cosmetic items (not taking up space in inventory)
- Buyback option at vendor
- Preview cosmetic items in DZ, or have them not count toward DZ inventory
- Option to save outfits (cosmetic)
- Option to preview cosmetic items
- Competitive team v team mode
- Random world events to give love to lower level areas after endgame (random world bosses in low-level areas for instance)
- Sound indicator when group is found with matchmaking
- Option for Class Setups (auto-equip, needing cooldown and out-of-combat qualifiers)
- Make civilians drop weapon skins
- Let weapon skins be used on multiple weapons (not single-use)
- Vote kick for matchmade groups instead of leader’s discretion
- Hoodies with hoods up
- Half-face masks such as bandanas, balaclavas
Now competitive 4 vs 4 matches seem nice but with a skill and weapon damage based system like The Division, we’ll have to wait and find out how it is balanced.
And speaking of balance, Hackers will be permabanned post-Patch 1.1 and Massive was simply biding their time to gather enough data to root out them out and hopefully, now we’ll get a clean game without anyone teleporting and insta-gibbing you.
Well, it seems that’s all for now, we’re gonna drop some more info as soon as we know it. Till then, stay tuned and keep saving Manhattan.