Home Gaming E3 2015 Ubisoft Announces Tom Clancy’s Ghost Recon Wildlands

Ubisoft Announces Tom Clancy’s Ghost Recon Wildlands

Today, at the Electronic Entertainment Expo (E3) , Ubisoft announced Tom Clancy’s Ghost Recon: Wildlands for PlayStation 4, Xbox One, and PC during its E3 2015 press conference this evening.

The game, in development at Ubisoft Paris and five other Ubisoft studios , is the franchise’s first open-world title.

Here are the some of the first few details:

Set a few years from now, Ghost Recon Wildlands lets players lead a team of Ghosts, a four-player U.S. Elite Special Operations unit, on a covert mission to eliminate the Santa Blanca drug cartel, an underworld power and growing global threat within Ubisoft’s imagining of an incredibly beautiful, yet dangerous Bolivia. Ghost Recon Wildlands takes place in the largest and most diverse action-adventure open world Ubisoft has created to date. With hundreds of villages and well-known landmarks, local legends and various factions and regions, players venture into a vast world with which to interact and explore. The Ghosts’ upgradable skills, along with a vast arsenal of weapons, vehicles and drones, will help them take down their almighty enemy.

Tom Clancy’s Ghost Recon Wildlands gives players unprecedented freedom. Players can engage in the entire game solo or team up with up to three friends in co-op to roam freely in this gigantic playground. Players will have complete flexibility in how they tackle the game’s story, missions and objectives, as well as their approach, whether it’s stealth, distraction, tactical or frontal assault, or a combination of styles. As a member of the Ghosts, players face countless difficult decisions, and those choices have tangible – and often unexpected – consequences for enemies and allies alike creating dynamic and emergent gameplay throughout.





“With Tom Clancy’s Ghost Recon Wildlands, we’re moving the Ghost Recon franchise in a new direction, with a massive, beautiful and living open world that reacts to players’ choices,” said Nouredine Abboud, Senior Producer, Ubisoft. “Whether going it alone or teaming up with friends in co-op, players in Ghost Recon Wildlands will never encounter the same situation twice, providing amazing possibilities and creative freedom to cultivate very personal stories and experiences with the game.”



Nouredine Abboud, senior producer of the game, and Eric Couzian, creative director on the title at Ubisoft , showed off the game .

In gameplay footage, characters pilot boats, motorcycles, helicopters, and all-terrain vehicles across a variety of settings including mountains, swamps, and villages. Ghost Recon puts the emphasis on reconnaissance. Characters tag potential enemies, monitor villains with a sniper rifle, and can use a tactical drone.

There are a variety of weapons available and the environment objects are partially destroy-able .

The player is part of a US Special Forces team sent into not-so-distant-future Bolivia to “wreak havoc and takedown a drug cartel.” At the end of the trailer, the game nods at a possible massive-multiplayer , highlighting player avatars across the game’s map. The view then pulls out further, highlighting South America, Europe, and North America. Suggesting that the game will be set on these continents .


“This is a refreshing new direction,” Abboud said. “You can play it co-op up to four players. It is the largest action adventure world we have ever made.”

It has nine full environments from all around the world, and you can travel in vehicles over the land, air, and sea.

“It’s an authentic world, living and breathing,” Abboud said. “You will be given total freedom of choice. There is no script at all. The missions have a non-linear story. Every player will have a different experience.”

But your actions will have consequences, and once you make choices, you will set certain events in motion.

“We wanted to make the world as real as possible,” Couzian said. “We sent the team to Bolivia for two weeks.”

Each enemy has their own back story, personal life, and faction allegiance. Every environment in the game has its own weather system and day-night cycle.

“We’ll have spectacular emergent game play,” Couzian promised.


More news from E3 soon !!

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