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How do you reinvent the wheel? The golden age of MMOs has pretty much ended and these days we barely get any innovative MMOs that challenge the norm, and the only successful games are the ones that stick with tried and tested mechanics.
Book of travels, Might and Delight’s unique take of the genre takes the path never traveled to deliver a game that feels refreshing.
Right off the bat, the most eye-catching thing about Book of Travels that you are going to notice is the visuals. Might and Delight’s video games have always been unique in the visuals department and Book of Travels is no different. The art style feels soothing and minimal much like the rest of the game.
The character creation in Book of Travels allows a lot of room for roleplaying, with richly written lore and explanations for the various elements of the gameplay. The main focus of the Book of Travels is to explore the world while managing your needs. Book of Travels does not hold your hand at all and it’s easy to get lost in the world.
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That’s not a bad thing at all, as the world feels mysterious and peaceful, even though combat is present in this game. Combat in this game is brutal and wonky at times but requires meticulous planning and patience in order to succeed. If you die, you die, that’s it. Perma-death might be a turn-off for some people, but you can still roam the world around as a ghost and once fleshed out, will be a part of the game’s charm.
Unfortunately, there’s a lot of bugs, and game-breaking ones at that. I often faced progress halting bugs that required me to restart multiple times and as of yet, I am still facing some bugs. However, the game is very ambitious, and this is early access so I still urge anyone who has become tired of the cookie-cutter MMO experiences to give this game a try.