Todd Howard says Fallout 4 won’t have any loading screens , talks about map size

Director Todd Howard has revealed some interesting information on Fallout 4 via an interview. In it, the Bethesda development lead mentions that the post-apocalyptic adventure will have ‘”no load”.

“In the city, it’s very dense, but there is no load – like in Fallout 3, there’s a load – for areas of the city, we don’t do that,” Howard commented. “So it’s very dense, the buildings are tall, and a lot of them are open, so you can just walk in and around,”

Fallout 4 seems to have a lot more vastness in terms of environments for players to get lost into and there will be a lot of buildings that you can just walk and enter inside seamlessly.

When asked about the size of the game’s map, Howard stated ,  “I avoid answering that, and I’ll tell you why. If you look at our previous stuff, it’s kind of like that. We don’t actually measure it like that. Because Skyrim is one size, but the mountains take up a lot of space. That’s not really a game place, it’s in your way, you have to go around it, so we’re not really doing that. In the city, it’s very dense, but there is no load – like in Fallout 3, there’s a load – for areas of the city, we don’t do that. So it’s very dense, the buildings are tall, and a lot of them are open, so you can just walk in and around, so… it’s big. I wouldn’t say, you know, if you played Skyrim, I couldn’t tell you it’s X bigger, so we’re just saying it’s about the same size.”

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Todd is also confident regarding the short release time . In fact , he says he would have made it even more shorter if he could

“I’d make it shorter if I could. I think that moment of excitement is really awesome, and the energy here at E3 has been crazy. I think because we’re not just saying, ‘Yes we’re doing it and here’s a little teaser’, we’re saying, ‘Here is the whole game, here is what it does’, it’s exciting for everybody, and they want it now, you know. There are logistics, with retail, so this is about the latest point you could possibly announce it, and still get the retail channel, and everywhere around the world, all sorted. But then with the app store and the mobile app, because it’s all digital, you can say, ‘We’re doing a game and it’s out tonight’. So keeping that secret was hard, but that proves that you can do it.”

 

He said that the whole idea for Fallout 4 began brewing as soon as Fallout 3 was released .

“We started right after Fallout 3. It’s an odd thing where whenever we do a game, for some reason, and it’s not strategic, but I always think of the beginning, and so I’m sitting there like, ‘OK, we want to get you in a vault’, because the vaults are really important to Fallout, and I really like the stuff before the bomb, I love all the retro stuff, and this would really be a good way to start the game, so that’s usually how we start.”

He also states that the reason for Fallout 4 being set in Boston was because of the great American history it is involved in , and also the technology , it has  “It’s got good American history stuff, which is good for Fallout, and Revolutionary War and all that. And then you have all the high-tech stuff that Boston is well known for, and I think those two things together are very Fallout.” , Todd said .
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Stay tuned for more new regarding Fallout 4 .

For the whole interview click here .

Suvoparno Banerjee

Suvoparno Banerjee

Student , Gamer , Blogger , Audiophile .